No card is essential and swapping a handful of cards will not significantly change the power of these decks
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
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Embrace the enchantment of the Aladdin franchise with the Genie On the Job card, and leverage his unique abilities to craft thrilling strategies and outmaneuver your opponents
MDFCs are all about making a choice between what you need now and what you might need later
Note this can get more complicated as we start talking about other card types